![Se espera que las ventas de gafas de realidad virtual alcancen 13,7 millones de unidades este año | VIRTUALIZACIÓN | CIO Se espera que las ventas de gafas de realidad virtual alcancen 13,7 millones de unidades este año | VIRTUALIZACIÓN | CIO](https://www.ciospain.es/archivos/201710/bloggif-59d0b3094d62d.jpeg)
Se espera que las ventas de gafas de realidad virtual alcancen 13,7 millones de unidades este año | VIRTUALIZACIÓN | CIO
![IDC ar Twitter: "Worldwide AR/VR #headset market returned to growth after a year of decline as global shipments during the first quarter of 2019 reached 1.3 million, up 27.2% from 2018Q1 https://t.co/L1GCZd8Jdt # IDC ar Twitter: "Worldwide AR/VR #headset market returned to growth after a year of decline as global shipments during the first quarter of 2019 reached 1.3 million, up 27.2% from 2018Q1 https://t.co/L1GCZd8Jdt #](https://pbs.twimg.com/media/D9hOWjvUYAA3LSs.png)
IDC ar Twitter: "Worldwide AR/VR #headset market returned to growth after a year of decline as global shipments during the first quarter of 2019 reached 1.3 million, up 27.2% from 2018Q1 https://t.co/L1GCZd8Jdt #
Augmented and Virtual Reality Headsets Expected to Grow at a 5 Year CAGR of 108.3%, According to IDC's Newly Launched AR/VR Tracker
Facebook Leads the VR Headset Market in Q1 2021 But There's Plenty of Room for Others, According to IDC
![IDC: "Todos los ojos estarán puestos en Apple" porque la estrategia VR de Meta "no es sostenible" - Crast.net IDC: "Todos los ojos estarán puestos en Apple" porque la estrategia VR de Meta "no es sostenible" - Crast.net](https://i1.wp.com/cdn.arstechnica.net/wp-content/uploads/2020/09/quest2-2-760x380.jpg?resize=1140,570)
IDC: "Todos los ojos estarán puestos en Apple" porque la estrategia VR de Meta "no es sostenible" - Crast.net
![2019, gran año para la realidad virtual y aumentada: el mercado crecerá casi un 69% | Actualidad | IT User 2019, gran año para la realidad virtual y aumentada: el mercado crecerá casi un 69% | Actualidad | IT User](https://www.ituser.es/files/201603/samsung-gear-vr.jpg)
2019, gran año para la realidad virtual y aumentada: el mercado crecerá casi un 69% | Actualidad | IT User
![It is estimated that the global VR game expenditure will still be US $740 million in 2021, with a year-on-year increase of 46% From IDC – Fresh Research reports and Daily Fintech briefings It is estimated that the global VR game expenditure will still be US $740 million in 2021, with a year-on-year increase of 46% From IDC – Fresh Research reports and Daily Fintech briefings](https://recordtrend.com/wp-content/uploads/2021/11/419188f6-7088-4980-86dd-8e7b7a5db54d__Content.png)
It is estimated that the global VR game expenditure will still be US $740 million in 2021, with a year-on-year increase of 46% From IDC – Fresh Research reports and Daily Fintech briefings
![Worldwide Spending on Augmented and Virtual Reality Forecast to Deliver Strong Growth Through 2024, According to a New IDC Spending Guide Worldwide Spending on Augmented and Virtual Reality Forecast to Deliver Strong Growth Through 2024, According to a New IDC Spending Guide](https://displaydaily.com/images/2020/November/prUS47012020-F-1.png)